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Substitute plan pack · Grade 4

🔬 Science · Grade 4

One printable 40-minute plan for each of the 14 lessons. A substitute can run any lesson with the lesson's 3D video and Movie. No account needed.

Open the courseAll courses
How to use this pack
  1. Pick the lesson your class is on. Press Print this lesson (one page) or print the whole pack (one lesson per page).
  2. Leave the page with the lesson link. The substitute opens it on the board; no sign-in is needed.
  3. Questions and answers on each page come straight from the lesson. Answers are marked “for the teacher”.
  4. When printing, turn off “Headers and footers” in the print dialog for the cleanest page.

Lesson 1: Speed and energy

Science · Grade 4Unit 1: EnergyNYS standard: 4-PS3-1

Big idea: Faster object = more energy.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“A fast bowling ball knocks down more pins than a slow one.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • A ball rolls from high up: it goes fast. The fast ball has more energy, so the block slides far.
  • The same ball from a smaller height moves slower: less energy, the block barely moves.
  • Side by side: faster ball, more energy.
  • Evidence: measure how far it moves the target.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

Which has more energy?

  • A. A fast skateboard
  • B. The same skateboard moving slowly

Answer (for the teacher): A fast skateboard

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

To compare energy fairly, use…

  • A. The same ball at different speeds
  • B. Different balls and ramps at once

Answer (for the teacher): The same ball at different speeds

Leave on the board

  • Speed and energy
  • Big idea: Faster object = more energy.
  • Memory trick: “Faster, stronger hit.”
  • Goal: 100%

Watch for this mistake

  • Changing two things at once in a test.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 2: Energy moves from place to place

Science · Grade 4Unit 1: EnergyNYS standard: 4-PS3-2

Big idea: Sound, light, heat and current carry energy.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Your phone charger moves energy by electric current. The Sun's light warms your face.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Four ways energy moves: sound, light, heat, electric current.
  • Heat moves from warmer things to colder things.
  • A metal spoon in a hot pan gets warm: heat moves through it.
  • Electric current flows only in a closed circuit.
  • Open the circuit: no current, no light.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

Heat flows from…

  • A. Warm to cold
  • B. Cold to warm

Answer (for the teacher): Warm to cold

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Sunlight carries energy that can…

  • A. Warm things
  • B. Freeze things

Answer (for the teacher): Warm things

Leave on the board

  • Energy moves from place to place
  • Big idea: Sound, light, heat and current carry energy.
  • Memory trick: “Energy travels.”
  • Goal: 100%

Watch for this mistake

  • Thinking cold flows into things.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 3: Collisions

Science · Grade 4Unit 1: EnergyNYS standard: 4-PS3-3

Big idea: In a collision, energy transfers.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“When two bumper cars crash, energy moves from one car to the other.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • In a collision, energy moves from one object to another.
  • A heavy ball hits a light one: one slows down, the other speeds up.
  • A toy car hits a block tower: its energy moves into the blocks.
  • Some energy becomes sound and a little heat.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

A crash makes a loud sound because…

  • A. Some energy changed to sound
  • B. Sound was made from nothing

Answer (for the teacher): Some energy changed to sound

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Energy can…

  • A. Change form
  • B. Disappear

Answer (for the teacher): Change form

Leave on the board

  • Collisions
  • Big idea: In a collision, energy transfers.
  • Memory trick: “Bump = pass the energy.”
  • Goal: 100%

Watch for this mistake

  • Thinking energy gets used up and vanishes.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 4: Design: convert energy

Science · Grade 4Unit 1: EnergyNYS standard: 4-PS3-4

Big idea: Devices change energy from one form to another.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“A solar calculator turns light into electricity. Engineers design devices that change energy's form.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • A battery stores energy; the bulb turns it into light.
  • A solar panel converts light to electricity; a motor turns it into motion.
  • A toaster converts electricity to heat.
  • A buzzer converts electricity to sound.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

A wind turbine converts motion into…

  • A. Electricity
  • B. Sound only

Answer (for the teacher): Electricity

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Engineers improve a design by…

  • A. Testing and changing it
  • B. Never testing

Answer (for the teacher): Testing and changing it

Leave on the board

  • Design: convert energy
  • Big idea: Devices change energy from one form to another.
  • Memory trick: “Energy never disappears; it changes.”
  • Goal: 100%

Watch for this mistake

  • Thinking batteries store “electricity” like water.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 5: Wave patterns

Science · Grade 4Unit 2: Waves and informationNYS standard: 4-PS4-1

Big idea: Waves carry energy, not stuff.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Ocean waves move a floating ball up and down, but the ball stays in place.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • A wave carries energy, not stuff.
  • Amplitude is how tall a wave is, from the middle line to the top.
  • Wavelength is the distance from one top (crest) to the next.
  • A duck bobs up and down; the wave moves on.
  • Bigger amplitude, more energy.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

A floating duck on waves mostly…

  • A. Bobs up and down
  • B. Rides all the way to shore

Answer (for the teacher): Bobs up and down

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Taller ocean waves carry…

  • A. More energy
  • B. Less energy

Answer (for the teacher): More energy

Leave on the board

  • Wave patterns
  • Big idea: Waves carry energy, not stuff.
  • Memory trick: “Waves move energy, not water.”
  • Goal: 100%

Watch for this mistake

  • Thinking water travels with the wave.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 6: Light and seeing

Science · Grade 4Unit 2: Waves and informationNYS standard: 4-PS4-2

Big idea: We see when light enters our eyes.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“You see a book because light bounces off it into your eyes.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Light reflects off objects into our eyes. That is how we see.
  • A mirror reflects light: it bounces off at the same angle.
  • In total darkness, no light reaches our eyes. We cannot see.
  • Some materials let light through; others block it.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

We see a book because light…

  • A. Reflects off it into our eyes
  • B. Comes out of our eyes

Answer (for the teacher): Reflects off it into our eyes

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

The Moon looks bright because it…

  • A. Reflects sunlight
  • B. Makes its own light

Answer (for the teacher): Reflects sunlight

Leave on the board

  • Light and seeing
  • Big idea: We see when light enters our eyes.
  • Memory trick: “Light in, sight on.”
  • Goal: 100%

Watch for this mistake

  • Thinking eyes send out light.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 7: Sending information with patterns

Science · Grade 4Unit 2: Waves and informationNYS standard: 4-PS4-3

Big idea: Patterns can send messages.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Morse code uses dots and dashes. Computers use 0s and 1s.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • In Morse code, short-short-short, long-long-long, short-short-short is SOS.
  • Computers use patterns of 0s and 1s: binary.
  • A grid of 1s and 0s can send a picture.
  • Light flashes and drum beats can be codes too.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

Morse code sends information using…

  • A. Patterns of dots and dashes
  • B. Colors only

Answer (for the teacher): Patterns of dots and dashes

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Patterns can carry…

  • A. Information
  • B. Weight

Answer (for the teacher): Information

Leave on the board

  • Sending information with patterns
  • Big idea: Patterns can send messages.
  • Memory trick: “Pattern = message.”
  • Goal: 100%

Watch for this mistake

  • Thinking only words can carry messages.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 8: Plant and animal structures

Science · Grade 4Unit 3: Structures and sensesNYS standard: 4-LS1-1

Big idea: Structures help survive, grow and reproduce.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Roots, thorns, hearts and shells: every structure has a job.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Every part of a plant has a job.
  • Roots take in water; the stem carries it up.
  • Leaves make food with sunlight.
  • Flowers make seeds.
  • Outside and inside structures each do a job.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

A rose's thorns help it…

  • A. Protect itself
  • B. Make food

Answer (for the teacher): Protect itself

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

The heart…

  • A. Pumps blood
  • B. Digests food

Answer (for the teacher): Pumps blood

Leave on the board

  • Plant and animal structures
  • Big idea: Structures help survive, grow and reproduce.
  • Memory trick: “Every part has a job.”
  • Goal: 100%

Watch for this mistake

  • Forgetting internal structures like the heart.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 9: Senses and the brain

Science · Grade 4Unit 3: Structures and sensesNYS standard: 4-LS1-2

Big idea: Senses send signals; the brain responds.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“You hear a ball coming, your brain decides, and you duck!”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Five senses take in information.
  • Nerves carry signals to the brain.
  • The brain processes the signal and sends a response.
  • The brain also stores memories that guide what we do.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

You touch a hot pan and pull away. Which part decided?

  • A. The brain (and nerves)
  • B. The hair

Answer (for the teacher): The brain (and nerves)

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Ears take in…

  • A. Sound
  • B. Light

Answer (for the teacher): Sound

Leave on the board

  • Senses and the brain
  • Big idea: Senses send signals; the brain responds.
  • Memory trick: “Sense, think, act.”
  • Goal: 100%

Watch for this mistake

  • Thinking senses work without the brain.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 10: Rock layers and fossils

Science · Grade 4Unit 4: Earth's surfaceNYS standard: 4-ESS1-1

Big idea: Rock layers show changes over time.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“The Grand Canyon's walls are layers of rock, like pages in a history book.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Rock layers pile up one on top of another.
  • In undisturbed layers, the oldest is at the bottom.
  • Sea fossils in a layer mean it was once under water.
  • Patterns in layers and fossils show how a place changed.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

In undisturbed rock layers, the oldest layer is at the…

  • A. Bottom
  • B. Top

Answer (for the teacher): Bottom

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Rock layers help scientists learn about…

  • A. Earth's past
  • B. Tomorrow's weather

Answer (for the teacher): Earth's past

Leave on the board

  • Rock layers and fossils
  • Big idea: Rock layers show changes over time.
  • Memory trick: “Bottom is oldest.”
  • Goal: 100%

Watch for this mistake

  • Thinking the top layer is oldest.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 11: Weathering and erosion

Science · Grade 4Unit 4: Earth's surfaceNYS standard: 4-ESS2-1

Big idea: Weathering breaks; erosion moves.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“The Grand Canyon formed as a river carried rock away over millions of years.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Weathering breaks rock into pieces.
  • Erosion carries the pieces away.
  • Wind and water wear land away slowly.
  • Glaciers shaped Long Island long ago, leaving ridges of rock and sand.
  • Plant roots and walls can slow erosion.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

Ice cracking rock is…

  • A. Weathering
  • B. Erosion

Answer (for the teacher): Weathering

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Faster water can carry…

  • A. More sediment
  • B. Less sediment

Answer (for the teacher): More sediment

Leave on the board

  • Weathering and erosion
  • Big idea: Weathering breaks; erosion moves.
  • Memory trick: “Break it, then take it.”
  • Goal: 100%

Watch for this mistake

  • Mixing up weathering and erosion.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 12: Maps of Earth's features

Science · Grade 4Unit 4: Earth's surfaceNYS standard: 4-ESS2-2

Big idea: Earth's features form patterns on maps.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Maps show that mountains, volcanoes and earthquakes line up in long chains.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Many volcanoes line the Pacific Ocean: the Ring of Fire.
  • Mountains form long chains.
  • Deep ocean trenches sit near many volcanoes.
  • Maps show these features in patterns.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

Many volcanoes and earthquakes are found…

  • A. Along the edges of plates
  • B. Evenly everywhere

Answer (for the teacher): Along the edges of plates

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Maps of earthquakes show…

  • A. Patterns
  • B. No patterns at all

Answer (for the teacher): Patterns

Leave on the board

  • Maps of Earth's features
  • Big idea: Earth's features form patterns on maps.
  • Memory trick: “Map it, find the pattern.”
  • Goal: 100%

Watch for this mistake

  • Thinking earthquakes happen equally everywhere.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 13: Energy resources

Science · Grade 4Unit 4: Earth's surfaceNYS standard: 4-ESS3-1

Big idea: Renewable lasts; fossil fuels run out.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Electricity comes from coal, gas, wind, sunlight, water and more.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Sun, wind and moving water are renewable.
  • Fossil fuels take millions of years to form.
  • Burning fossil fuels can pollute the air.
  • Renewable resources replace themselves quickly; fossil fuels do not.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

Solar energy is…

  • A. Renewable
  • B. Nonrenewable

Answer (for the teacher): Renewable

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

Fossil fuels formed from…

  • A. Ancient living things
  • B. Plastic

Answer (for the teacher): Ancient living things

Leave on the board

  • Energy resources
  • Big idea: Renewable lasts; fossil fuels run out.
  • Memory trick: “Renew it or lose it.”
  • Goal: 100%

Watch for this mistake

  • Thinking all resources last forever.

Students do not need accounts; progress stays on each device.

Notes for the teacher

Lesson 14: Natural hazards: reduce the damage

Science · Grade 4Unit 4: Earth's surfaceNYS standard: 4-ESS3-2

Big idea: Design solutions that reduce hazard damage.

Do now5 min

Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.

“Engineers design buildings that sway in earthquakes and walls that block floods.”

Watch together10 min
  1. Open the lesson link on the board.
  2. Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model.
  3. Press Next to the Movie step and press ▶ Play.

The video says:

  • Flexible buildings survive earthquakes better.
  • No protection: flood water reaches the homes.
  • Sea walls and raised homes reduce flood damage.
  • Early warnings help people get safe.
Try it15 min

Students open the same lesson on their own device (or work with the board). Press Next to Try it.

Try it together first:

A way to reduce earthquake damage:

  • A. Flexible building design
  • B. Stacking heavy bricks loosely

Answer (for the teacher): Flexible building design

🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.

If time is left, students play the lesson's game steps (they show up between the videos and Check).

Check5 min

Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.

Exit ticket5 min

Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.

A volcano monitor can…

  • A. Warn people early
  • B. Stop the volcano

Answer (for the teacher): Warn people early

Leave on the board

  • Natural hazards: reduce the damage
  • Big idea: Design solutions that reduce hazard damage.
  • Memory trick: “Can't stop it; can be ready.”
  • Goal: 100%

Watch for this mistake

  • Thinking engineers can stop hazards.

Students do not need accounts; progress stays on each device.

Notes for the teacher