📈 Algebra I
One printable 40-minute plan for each of the 27 lessons. A substitute can run any lesson with the lesson's 3D video and Movie. No account needed.
Lesson 1: Units, quantities and accuracy
Lesson link: books/hs-algebra-1 · lesson 1
Big idea: Carry units through every step.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A recipe says 2 cups, but your measuring cup shows mL. Units keep answers right.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A car drives 60 miles per hour for 3 hours. How far does it go?
- Write miles per hour as miles over hours. Hours on top and bottom cancel.
- What is left is miles: 180 miles.
- A conversion factor equals 1, because 12 inches and 1 foot are the same length.
- So 4 feet times 12 inches per foot: feet cancel, 48 inches.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
A car goes 150 miles in 3 hours. Speed in miles per hour?
Answer (for the teacher): 50
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
2 hours = ? minutes
Answer (for the teacher): 120
Leave on the board
- Units, quantities and accuracy
- Big idea: Carry units through every step.
- Memory trick: “Units cancel like numbers.”
- Goal: 100%
Watch for this mistake
- Dividing when you should multiply by the conversion factor.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 2: Real numbers and radicals
Lesson link: books/hs-algebra-1 · lesson 2
Big idea: Rational numbers are fractions; irrational ones never repeat.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“The diagonal of a 1-by-1 tile is √2, a decimal that never ends or repeats.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A 1-by-1 square. Its diagonal is the square root of 2, by the Pythagorean theorem.
- Swing the diagonal down with a compass. It lands at about 1.414 on the number line.
- Perfect squares give whole-number roots: the square root of 4 is 2, of 9 is 3. Those are rational.
- Pi is about 3.14159. Like the square root of 2, its decimal never ends and never repeats: irrational.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Simplify √72 = a√2. a = ?
Answer (for the teacher): 6
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Rational × rational is…
- A. Rational
- B. Irrational
Answer (for the teacher): Rational
Leave on the board
- Real numbers and radicals
- Big idea: Rational numbers are fractions; irrational ones never repeat.
- Memory trick: “Find the biggest perfect square inside.”
- Goal: 100%
Watch for this mistake
- Thinking every square root is irrational (√25 = 5).
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 3: Solve linear equations and inequalities
Lesson link: books/hs-algebra-1 · lesson 3
Big idea: Undo operations to isolate x.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A phone plan costs $20 plus $5 per GB. Spending $45 means how many GB?”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A phone plan: 20 dollars plus 5 dollars per gigabyte. The bill is 45 dollars. Five x-blocks and 20 balance 45.
- Take 20 away from both sides. The scale stays level.
- Now five x-blocks balance 25.
- Split both sides into 5 equal groups. One x-block matches 5.
- x equals 5 gigabytes. Check: 20 plus 5 times 5 is 45.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Solve 3(x − 2) = 2x + 7. x = ?
Answer (for the teacher): 13
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Solve for w in A = lw:
- A. w = A/l
- B. w = A − l
Answer (for the teacher): w = A/l
Leave on the board
- Solve linear equations and inequalities
- Big idea: Undo operations to isolate x.
- Memory trick: “Flip the sign when you × or ÷ by a negative.”
- Goal: 100%
Watch for this mistake
- Forgetting to distribute to every term.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 4: Literal equations
Lesson link: books/hs-algebra-1 · lesson 4
Big idea: Solve for one letter; treat others like numbers.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Science formulas like d = rt can be solved for any letter you need.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Distance equals rate times time.
- To get t alone, divide both sides by r.
- t equals d over r. Same undo steps as always.
- Perimeter: P equals 2l plus 2w. Subtract 2l, then divide by 2.
- Check with numbers: P is 30 and l is 9. 30 minus 18 is 12, and 12 over 2 is 6.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Solve y = mx + b for x:
- A. x = (y − b)/m
- B. x = y/m − b
Answer (for the teacher): x = (y − b)/m
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
P = 2l + 2w with P = 30 and l = 9. w = ?
Answer (for the teacher): 6
Leave on the board
- Literal equations
- Big idea: Solve for one letter; treat others like numbers.
- Memory trick: “Same moves, more letters.”
- Goal: 100%
Watch for this mistake
- Dividing only one term instead of the whole side.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 5: Compound inequalities and writing equations
Lesson link: books/hs-algebra-1 · lesson 5
Big idea: AND means between; OR means outside.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A safe pool temperature is from 78°F to 82°F: that is a compound inequality.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A safe pool is from 78 to 82 degrees. Both parts must be true: AND. The answer sits between.
- x less than negative 2, or x greater than 5. Either part can be true: OR. Two arrows split apart.
- Solve negative 3 less than 2x plus 1 less than 9. Do the same step to all three parts: x is between negative 2 and 4.
- Check x equal to 1: 2 times 1 plus 1 is 3, and 3 is between negative 3 and 9.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Solve 1 < x + 4 < 10. Smallest integer x that works?
Answer (for the teacher): -2
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Solve 2x − 3 > 7: x > ?
Answer (for the teacher): 5
Leave on the board
- Compound inequalities and writing equations
- Big idea: AND means between; OR means outside.
- Memory trick: “AND hugs, OR splits.”
- Goal: 100%
Watch for this mistake
- Changing only the middle part of a compound inequality.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 6: Systems of equations
Lesson link: books/hs-algebra-1 · lesson 6
Big idea: Where lines cross, both are true.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Two gyms: $30 + $10/visit or $50 + $5/visit. When do they cost the same?”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Gym A costs 30 dollars plus 10 dollars a visit.
- Gym B costs 50 dollars plus 5 dollars a visit.
- The lines cross at 4 visits and 70 dollars. There, both gyms cost the same.
- Before 4 visits gym A is cheaper. After 4, gym B is cheaper.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
x + y = 10 and x − y = 4. x = ?
Answer (for the teacher): 7
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
The same line twice has…
- A. Infinitely many solutions
- B. No solution
Answer (for the teacher): Infinitely many solutions
Leave on the board
- Systems of equations
- Big idea: Where lines cross, both are true.
- Memory trick: “Cross point = answer.”
- Goal: 100%
Watch for this mistake
- Solving for only one variable.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 7: Systems of inequalities
Lesson link: books/hs-algebra-1 · lesson 7
Big idea: The answer is where the shadings overlap.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Hours at two jobs, a time limit and a money goal: the overlap of shaded regions shows every plan that works.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- y greater than 2x minus 1. Strict, so the fence is dashed. Shade above.
- y less than or equal to negative x plus 4. The bar under the sign makes a solid fence. Shade below.
- Where the shadings overlap, both are true. That region is the answer.
- Test the point 0, 0: 0 is greater than negative 1, and 0 is at most 4. It is in the overlap.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Is (0, 0) a solution of y > 2x − 1 and y ≤ −x + 4?
- A. Yes
- B. No
Answer (for the teacher): Yes
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
A point on a dashed boundary line is…
- A. Not a solution
- B. A solution
Answer (for the teacher): Not a solution
Leave on the board
- Systems of inequalities
- Big idea: The answer is where the shadings overlap.
- Memory trick: “Test (0, 0) to pick the side.”
- Goal: 100%
Watch for this mistake
- Using a solid line for a strict inequality ( ).
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 8: Linear-quadratic systems
Lesson link: books/hs-algebra-1 · lesson 8
Big idea: Set the line equal to the parabola and solve.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A ball's path is a parabola and a ramp is a line: where do they meet?”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- The parabola y equals x squared.
- The line y equals x plus 2.
- Set them equal: x squared equals x plus 2. Move everything to one side and factor: x is 2 or negative 1.
- Find each y: the points 2, 4 and negative 1, 1. Both are on the line and the parabola.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
y = x² and y = 4. Positive x solution?
Answer (for the teacher): 2
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
y = x² and y = −1 have…
- A. No solution
- B. Two solutions
Answer (for the teacher): No solution
Leave on the board
- Linear-quadratic systems
- Big idea: Set the line equal to the parabola and solve.
- Memory trick: “Equal, zero, factor.”
- Goal: 100%
Watch for this mistake
- Finding x but forgetting to find y.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 9: Function notation, domain and range
Lesson link: books/hs-algebra-1 · lesson 9
Big idea: One input, one output.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A vending machine: one button gives one snack. Each input gets exactly one output.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A function machine: f of x equals 2x plus 3. Put in 4.
- Out comes 11. f of 4 equals 11: the output when the input is 4.
- Every input gives exactly one output: 0 gives 3, negative 1 gives 1.
- A mapping that sends 1 to two outputs, 2 and 5, is not a function.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
f(x) = x² − 1. f(3) = ?
Answer (for the teacher): 8
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Range is the set of…
- A. Outputs
- B. Inputs
Answer (for the teacher): Outputs
Leave on the board
- Function notation, domain and range
- Big idea: One input, one output.
- Memory trick: “Input in, one output out.”
- Goal: 100%
Watch for this mistake
- Thinking f(x) means f times x.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 10: Key features of graphs
Lesson link: books/hs-algebra-1 · lesson 10
Big idea: Read intercepts, max, min, and where it rises.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A roller-coaster graph rises, peaks and falls. Key features tell its story.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A ball's height: h of t equals negative 16 t squared plus 32 t, in feet after t seconds.
- The x-intercepts, where height is 0: t equals 0 and t equals 2.
- The maximum is at t equals 1: 16 feet.
- Read left to right: it increases until 1 second, then decreases.
- Time and height cannot be negative, so the domain that fits is t from 0 to 2.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
h(t) = −16t² + 32t. Height when t = 1?
Answer (for the teacher): 16
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
x-intercept of f(x) = 3x − 6:
Answer (for the teacher): 2
Leave on the board
- Key features of graphs
- Big idea: Read intercepts, max, min, and where it rises.
- Memory trick: “Read left to right.”
- Goal: 100%
Watch for this mistake
- Reading the graph from right to left.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 11: Transformations of functions
Lesson link: books/hs-algebra-1 · lesson 11
Big idea: f(x) + k moves up; f(x − h) moves right.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Move a graph like a sticker: up, down, left, right, or flip it.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- The parent graph, y equals x squared.
- Add 3 outside: every point moves up 3.
- Subtract 2 inside: the graph moves right 2. Inside does the opposite of what you see.
- A negative out front flips the graph over the x-axis.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
g(x) = (x + 4)² moves y = x²…
- A. Left 4
- B. Right 4
Answer (for the teacher): Left 4
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Vertex of y = (x − 1)² + 4: y-value?
Answer (for the teacher): 4
Leave on the board
- Transformations of functions
- Big idea: f(x) + k moves up; f(x − h) moves right.
- Memory trick: “Inside does the opposite.”
- Goal: 100%
Watch for this mistake
- Moving right for (x + h).
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 12: Piecewise and absolute value functions
Lesson link: books/hs-algebra-1 · lesson 12
Big idea: Different rules for different inputs.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A parking lot charges one rate for the first hour and another after: that is a piecewise function.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- f of x is 2x when x is less than 0, and x plus 1 when x is 0 or more.
- At x equals 0 the left piece has an open circle; the right piece has a closed dot at 0, 1.
- f of 3: 3 is 0 or more, so use x plus 1. f of 3 equals 4.
- f of negative 2: negative 2 is less than 0, so use 2x. f of negative 2 equals negative 4.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
f(x) = 2x if x < 0, and x + 1 if x ≥ 0. f(3) = ?
Answer (for the teacher): 4
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
y = −|x| opens…
- A. Down
- B. Up
Answer (for the teacher): Down
Leave on the board
- Piecewise and absolute value functions
- Big idea: Different rules for different inputs.
- Memory trick: “Check x, choose the piece.”
- Goal: 100%
Watch for this mistake
- Using both pieces for one input.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 13: Sequences as functions
Lesson link: books/hs-algebra-1 · lesson 13
Big idea: A sequence is a function with whole-number inputs.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Theater seats: 20 in row 1, 22 in row 2, 24 in row 3… a sequence.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Row 1 has 20 seats, row 2 has 22, row 3 has 24.
- Each row adds 2: an arithmetic sequence with common difference d equals 2.
- To reach row n you jump n minus 1 times: a sub n equals 20 plus n minus 1 times 2.
- Row 10: 20 plus 9 times 2 is 38 seats. The tops line up: it is a linear function of n.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
20, 22, 24, … How many seats in row 10?
Answer (for the teacher): 38
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
1, 4, 7, … is…
- A. Arithmetic
- B. Geometric
Answer (for the teacher): Arithmetic
Leave on the board
- Sequences as functions
- Big idea: A sequence is a function with whole-number inputs.
- Memory trick: “Add = arithmetic, multiply = geometric.”
- Goal: 100%
Watch for this mistake
- Using n instead of n − 1.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 14: Slope and linear functions
Lesson link: books/hs-algebra-1 · lesson 14
Big idea: y = mx + b: rate and start.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Taxi: $3 to start plus $2 per mile. The slope is the rate; the y-intercept is the start.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A taxi: 3 dollars to start. That is the y-intercept, the point 0, 3.
- Each mile adds 2 dollars. Run 1, rise 2: slope 2.
- Equal steps give equal rises. A linear function changes by the same amount each time.
- From two points, 1, 2 and 3, 8: y's go on top. 8 minus 2 over 3 minus 1 is 6 over 2, slope 3.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Slope through (1, 2) and (3, 8)?
Answer (for the teacher): 3
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
A constant rate of change means…
- A. Linear
- B. Exponential
Answer (for the teacher): Linear
Leave on the board
- Slope and linear functions
- Big idea: y = mx + b: rate and start.
- Memory trick: “Rise over run, start at b.”
- Goal: 100%
Watch for this mistake
- Swapping x and y in the slope formula.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 15: Exponential growth and decay
Lesson link: books/hs-algebra-1 · lesson 15
Big idea: Linear adds; exponential multiplies.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A video's views double every day; a phone loses 20% of its value each year.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Views that double every day: 1, 2, 4, 8, 16, 32.
- y equals a times b to the x: a is the start, 1; b is the growth factor, 2.
- A linear graph adds the same amount. An exponential graph multiplies by the same factor, so it curves up.
- When b is greater than 1 it grows. When b is between 0 and 1 it decays.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
$500 grows 4% per year. Growth factor b = ?
Answer (for the teacher): 1.04
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Multiply by the same factor each step:
- A. Exponential
- B. Linear
Answer (for the teacher): Exponential
Leave on the board
- Exponential growth and decay
- Big idea: Linear adds; exponential multiplies.
- Memory trick: “Add = linear; multiply = exponential.”
- Goal: 100%
Watch for this mistake
- Using 0.04 instead of 1.04.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 16: Compare linear and exponential models
Lesson link: books/hs-algebra-1 · lesson 16
Big idea: Exponential growth eventually passes linear growth.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Job A adds $100 a week; Job B doubles a penny each day. Which wins over time?”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Job A adds 100 dollars a week: y equals 100x. Job B starts at 1 dollar and doubles every week: y equals 2 to the x.
- For a long time, linear is bigger. At x equals 9: 900 versus 512.
- At x equals 10: 1,000 versus 1,024. The exponential passes the linear and never looks back.
- Linear adds equal amounts. Exponential multiplies by equal factors, so over time it always wins.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
A town grows as y = 500(1.03)ˣ. What does 500 mean?
- A. The starting population
- B. The yearly growth
Answer (for the teacher): The starting population
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Equal differences over equal intervals means…
- A. Linear
- B. Exponential
Answer (for the teacher): Linear
Leave on the board
- Compare linear and exponential models
- Big idea: Exponential growth eventually passes linear growth.
- Memory trick: “Exponential always wins in the end.”
- Goal: 100%
Watch for this mistake
- Judging only from the first few values.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 17: Add, subtract and multiply polynomials
Lesson link: books/hs-algebra-1 · lesson 17
Big idea: Combine like terms; multiply every term by every term.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Area of a garden with sides x + 3 and x + 5? Multiply the polynomials.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A garden is x plus 3 wide and x plus 5 long. Its area is the product.
- Every term meets every term. x times x is one big x squared tile.
- x times 5 and x times 3 give 8 green x-tiles.
- 3 times 5 gives 15 small unit tiles. Total: x squared plus 8x plus 15.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
(x + 4)(x − 2) = x² + ?x − 8
Answer (for the teacher): 2
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
The product of two polynomials is…
- A. Always a polynomial
- B. Sometimes not a polynomial
Answer (for the teacher): Always a polynomial
Leave on the board
- Add, subtract and multiply polynomials
- Big idea: Combine like terms; multiply every term by every term.
- Memory trick: “Every term meets every term.”
- Goal: 100%
Watch for this mistake
- Thinking (x + 2)² = x² + 4.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 18: Factoring
Lesson link: books/hs-algebra-1 · lesson 18
Big idea: Find what multiplies to make it.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Factoring undoes multiplying, like breaking 12 into 3 × 4.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Factor x squared plus 5x plus 6. Here are the tiles: one x squared, five x's, six ones.
- Find two numbers that multiply to 6 and add to 5: 2 and 3.
- Arrange the tiles into a rectangle. Its sides are x plus 2 and x plus 3.
- Check by multiplying back: x squared plus 3x plus 2x plus 6. It matches.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
x² + 7x + 12 = (x + 3)(x + ?)
Answer (for the teacher): 4
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Factored form helps find…
- A. Zeros
- B. Slope
Answer (for the teacher): Zeros
Leave on the board
- Factoring
- Big idea: Find what multiplies to make it.
- Memory trick: “Multiply to c, add to b.”
- Goal: 100%
Watch for this mistake
- Sign errors in factors.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 19: Factoring by grouping and when a ≠ 1
Lesson link: books/hs-algebra-1 · lesson 19
Big idea: Group in pairs, then pull out the common factor.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Bigger factoring puzzles need a plan: split the middle, group, and factor.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Four terms: x cubed plus 2x squared plus 3x plus 6. Group them in pairs.
- Take the GCF of each pair: x squared from the first, 3 from the second.
- Both groups share x plus 2. Pull it out.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
3x² + 10x + 8 = (3x + 4)(x + ?)
Answer (for the teacher): 2
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
First step in any factoring:
- A. Take out the GCF
- B. Use the quadratic formula
Answer (for the teacher): Take out the GCF
Leave on the board
- Factoring by grouping and when a ≠ 1
- Big idea: Group in pairs, then pull out the common factor.
- Memory trick: “GCF first, then group.”
- Goal: 100%
Watch for this mistake
- Sign errors when grouping a negative pair.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 20: Solve quadratics
Lesson link: books/hs-algebra-1 · lesson 20
Big idea: Factor, complete the square, or use the formula.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A ball's height h = −16t² + 64t. When does it land? Solve h = 0.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A ball's height is h equals negative 16 t squared plus 64 t.
- Factor out negative 16 t: negative 16 t times t minus 4 equals 0.
- Zero product: if a product is 0, a factor is 0. t equals 0 or t equals 4.
- t equals 0 is the throw. The ball lands at 4 seconds.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
x² − 5x = 0. Largest solution?
Answer (for the teacher): 5
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
(x − 2)² = 9. Largest x:
Answer (for the teacher): 5
Leave on the board
- Solve quadratics
- Big idea: Factor, complete the square, or use the formula.
- Memory trick: “Set to zero first.”
- Goal: 100%
Watch for this mistake
- Dividing both sides by x and losing x = 0.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 21: Completing the square and vertex form
Lesson link: books/hs-algebra-1 · lesson 21
Big idea: Half of b, square it, add it.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Vertex form shows a parabola's turning point right away.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- x squared plus 6x: one big square and 6 x-tiles.
- Split the 6 x-tiles: 3 on the right, 3 below.
- A corner is missing: 3 by 3, which is 9 ones.
- Add 9 to complete the square: x plus 3, squared.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
x² + 10x + c is a perfect square. c = ?
Answer (for the teacher): 25
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
y = (x + 3)² − 4 has a minimum value of
Answer (for the teacher): -4
Leave on the board
- Completing the square and vertex form
- Big idea: Half of b, square it, add it.
- Memory trick: “Half it, square it, add it.”
- Goal: 100%
Watch for this mistake
- Forgetting to subtract what you added.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 22: Graphs of quadratics
Lesson link: books/hs-algebra-1 · lesson 22
Big idea: Vertex, axis, zeros, y-intercept.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A fountain's water makes a parabola. Its top is the vertex.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A fountain's water makes a parabola. Here: y equals x squared minus 6x plus 5.
- The axis of symmetry: x equals negative b over 2a, which is 6 over 2, so x equals 3.
- The vertex sits on the axis: at x equals 3, y is negative 4. a is positive, so it opens up: a minimum.
- The zeros, where it crosses the x-axis: 1 and 5. They sit the same distance from the axis.
- The y-intercept is c, 5.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
y = x² − 6x + 5. Axis of symmetry x = ?
Answer (for the teacher): 3
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Zeros of y = (x − 2)(x + 5) include…
- A. 2 and −5
- B. −2 and 5
Answer (for the teacher): 2 and −5
Leave on the board
- Graphs of quadratics
- Big idea: Vertex, axis, zeros, y-intercept.
- Memory trick: “−b over 2a finds the middle.”
- Goal: 100%
Watch for this mistake
- Flipping signs when reading zeros from factors.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 23: Quadratic modeling
Lesson link: books/hs-algebra-1 · lesson 23
Big idea: Vertex answers max questions; zeros tell when it lands.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A model rocket's height is h(t) = −16t² + 96t. When is it highest, and how high?”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A model rocket's height in feet: h of t equals negative 16 t squared plus 96 t.
- Highest at t equals negative b over 2a: negative 96 over negative 32, which is 3 seconds.
- Plug in 3: negative 144 plus 288 is 144 feet.
- It lands when h is 0: negative 16 t times t minus 6 is 0, so t equals 6 seconds.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
h(t) = −16t² + 64t. Time of the max height (seconds)?
Answer (for the teacher): 2
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
For a launched object, a negative time answer is…
- A. Not reasonable
- B. The answer
Answer (for the teacher): Not reasonable
Leave on the board
- Quadratic modeling
- Big idea: Vertex answers max questions; zeros tell when it lands.
- Memory trick: “Top = vertex, ground = zero.”
- Goal: 100%
Watch for this mistake
- Giving the time when asked for the height.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 24: Box plots and spread
Lesson link: books/hs-algebra-1 · lesson 24
Big idea: Five numbers draw a box plot.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Two classes took a quiz. Box plots show which class had more consistent scores.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Data: 2, 4, 6, 8, 10, 12, 14. Each dot is one value.
- The median is the middle value: 8.
- Q1 is the median of the lower half, 2, 4, 6: it is 4. Q3, of 10, 12, 14: it is 12.
- The box runs from Q1 to Q3. The whiskers reach the min, 2, and the max, 14.
- The interquartile range is Q3 minus Q1: 12 minus 4 is 8. It is the spread of the middle half.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Data: 2, 4, 6, 8, 10, 12, 14. Median?
Answer (for the teacher): 8
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
A larger IQR means the data are…
- A. More spread out
- B. More alike
Answer (for the teacher): More spread out
Leave on the board
- Box plots and spread
- Big idea: Five numbers draw a box plot.
- Memory trick: “Middle of the middles.”
- Goal: 100%
Watch for this mistake
- Forgetting to put the data in order first.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 25: Two-way frequency tables
Lesson link: books/hs-algebra-1 · lesson 25
Big idea: Rows and columns show two categories at once.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A survey asks students their grade and whether they have a pet. A two-way table organizes the answers.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A survey of 100 students: grade, and whether they have a pet. Bar heights show the counts.
- Joint frequency: inside a cell. 30 ninth graders have a pet: 30 out of 100 is 30 percent.
- Marginal frequency: a total on the edge. 40 students have a pet: 40 percent.
- Conditional: given ninth grade, look only at that row. 30 of the 50 ninth graders is 60 percent.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
25 of 50 seniors drive to school. Relative frequency as a decimal?
Answer (for the teacher): 0.5
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Totals at the edges of a table are…
- A. Marginal frequencies
- B. Joint frequencies
Answer (for the teacher): Marginal frequencies
Leave on the board
- Two-way frequency tables
- Big idea: Rows and columns show two categories at once.
- Memory trick: “Of which group? Divide by that total.”
- Goal: 100%
Watch for this mistake
- Dividing by the grand total for a conditional question.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 26: Correlation and regression
Lesson link: books/hs-algebra-1 · lesson 26
Big idea: Center, spread, trend.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Do more study hours mean higher scores? A scatter plot and a line of best fit can tell.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Study hours and quiz scores for 9 students. Each dot is one student.
- The dots rise together: a positive, strong linear pattern.
- The calculator's linear regression gives y equals about 3.93x plus 59.4.
- The correlation coefficient r is about 0.99: very close to 1, a strong positive line.
- But correlation is not causation. A strong r does not prove that one thing causes the other.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
r = −0.95 shows…
- A. Strong negative correlation
- B. No correlation
Answer (for the teacher): Strong negative correlation
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
IQR = Q3 − Q1. Q1 = 4, Q3 = 11:
Answer (for the teacher): 7
Leave on the board
- Correlation and regression
- Big idea: Center, spread, trend.
- Memory trick: “Correlation isn't causation.”
- Goal: 100%
Watch for this mistake
- Using the mean with big outliers.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 27: Residuals and fit
Lesson link: books/hs-algebra-1 · lesson 27
Big idea: Residual = actual minus predicted.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A line of best fit predicts; residuals show how far each real point is from the prediction.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A line of best fit predicts a value for each x.
- At x equals 3 the line predicts about 69.2, but the actual value is 76. The residual is actual minus predicted: about plus 6.8.
- Points over the line have positive residuals, green. Points under the line have negative residuals, red.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Predicted 70, actual 76. Residual?
Answer (for the teacher): 6
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
A positive residual means the point is…
- A. Over the line
- B. Under the line
Answer (for the teacher): Over the line
Leave on the board
- Residuals and fit
- Big idea: Residual = actual minus predicted.
- Memory trick: “Actual minus predicted.”
- Goal: 100%
Watch for this mistake
- Subtracting in the wrong order.
Students do not need accounts; progress stays on each device.