∑ Algebra II
One printable 40-minute plan for each of the 24 lessons. A substitute can run any lesson with the lesson's 3D video and Movie. No account needed.
Lesson 1: Complex numbers
Lesson link: books/hs-algebra-2 · lesson 1
Big idea: i² = −1.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“No real number squares to −1, so mathematicians invented i.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- No real number squares to negative 1. So we add a new direction: the imaginary axis, straight up.
- Multiply 1 by i and it turns 90 degrees: i points straight up.
- Multiply by i again: another quarter turn, to negative 1. So i squared equals negative 1.
- A complex number a plus b i is a point: 3 plus 2i is 3 right and 2 up.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
i² = ?
Answer (for the teacher): -1
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
i³ = ?
- A. −i
- B. i
Answer (for the teacher): −i
Leave on the board
- Complex numbers
- Big idea: i² = −1.
- Memory trick: “i squared is minus one.”
- Goal: 100%
Watch for this mistake
- Leaving i² instead of −1.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 2: Complex solutions of quadratics
Lesson link: books/hs-algebra-2 · lesson 2
Big idea: Negative discriminant means two complex solutions.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Some parabolas never touch the x-axis, but their equations still have complex solutions.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- y equals x squared plus 9 never touches the x-axis: no real solutions to x squared plus 9 equals 0.
- Solve anyway: x squared equals negative 9.
- The square root of negative 9 is 3i. So x equals plus or minus 3i: complex solutions.
- They come as a conjugate pair: 3i and negative 3i.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
x² + 25 = 0. x = ±?i
Answer (for the teacher): 5
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
(2 + i)(2 − i) = ?
Answer (for the teacher): 5
Leave on the board
- Complex solutions of quadratics
- Big idea: Negative discriminant means two complex solutions.
- Memory trick: “Negative under the root? Bring in i.”
- Goal: 100%
Watch for this mistake
- Writing √−9 = −3.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 3: Polynomial identities
Lesson link: books/hs-algebra-2 · lesson 3
Big idea: An identity is true for every value.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Pythagorean triples come from an identity: (x² − y²)² + (2xy)² = (x² + y²)².”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A big cube with side a. Its volume is a cubed.
- Take away a small corner cube with side b. What is left is a cubed minus b cubed.
- What is left splits into three blocks. Each has one side a minus b.
- Pull out a minus b: a cubed minus b cubed equals a minus b times a squared plus a b plus b squared.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Use (x² − y², 2xy, x² + y²) with x = 3, y = 2. Hypotenuse?
Answer (for the teacher): 13
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
x³ + 27 = (x + 3)(x² − 3x + ?)
Answer (for the teacher): 9
Leave on the board
- Polynomial identities
- Big idea: An identity is true for every value.
- Memory trick: “SOAP: Same sign, Opposite sign, Always Positive.”
- Goal: 100%
Watch for this mistake
- Writing a³ + b³ = (a + b)³.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 4: Polynomial division
Lesson link: books/hs-algebra-2 · lesson 4
Big idea: Divide, multiply, subtract, bring down.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Divide a big polynomial into smaller factors, like splitting 156 into 12 × 13.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Divide x squared plus 5x plus 6 by x plus 2.
- Divide: x squared over x is x. Multiply: x times x plus 2 is x squared plus 2x.
- Subtract: what is left is 3x plus 6. Bring it down.
- Divide again: 3x over x is 3. 3 times x plus 2 is 3x plus 6. Remainder 0.
- So the answer is x plus 3, and x plus 2 is a factor.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
(x² + 7x + 10) ÷ (x + 5) = x + ?
Answer (for the teacher): 2
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
A remainder of 0 means the divisor is…
- A. A factor
- B. Not a factor
Answer (for the teacher): A factor
Leave on the board
- Polynomial division
- Big idea: Divide, multiply, subtract, bring down.
- Memory trick: “Divide, multiply, subtract, bring down.”
- Goal: 100%
Watch for this mistake
- Missing a 0 placeholder for a missing term.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 5: Polynomial graphs and the remainder theorem
Lesson link: books/hs-algebra-2 · lesson 5
Big idea: Zeros + end behavior = sketch.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Zeros, end behavior and multiplicity let you sketch any polynomial.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- p of x equals x cubed minus 2x plus 5.
- Divide by x minus 2 and the remainder is 9. Now look at the graph at x equals 2: p of 2 is 9.
- Remainder theorem: the remainder of p of x divided by x minus a is p of a.
- So if p of a is 0, the remainder is 0 and x minus a is a factor: a is a zero of the graph.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
p(x) = x³ − 2x + 5. Remainder of p(x) ÷ (x − 2)?
Answer (for the teacher): 9
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Degree of 4x⁵ − x² + 1:
Answer (for the teacher): 5
Leave on the board
- Polynomial graphs and the remainder theorem
- Big idea: Zeros + end behavior = sketch.
- Memory trick: “Plug in a, get the remainder.”
- Goal: 100%
Watch for this mistake
- Sign error: x + 3 means zero at −3.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 6: Rational expressions
Lesson link: books/hs-algebra-2 · lesson 6
Big idea: Factor first, then cancel common factors.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Average cost per item = total cost ÷ number of items: a rational expression.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- x squared minus 9, over x plus 3.
- Factor the top: x minus 3 times x plus 3. Cancel x plus 3. It looks like the line y equals x minus 3.
- But x cannot be negative 3: that would divide by zero. The graph has a hole at negative 3, negative 6.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
(x² − 4)/(x − 2) = x + ? (x ≠ 2)
Answer (for the teacher): 2
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
1/3 + 1/x = (x + ?)/(3x)
Answer (for the teacher): 3
Leave on the board
- Rational expressions
- Big idea: Factor first, then cancel common factors.
- Memory trick: “Cancel factors, never terms.”
- Goal: 100%
Watch for this mistake
- Canceling terms across a plus sign.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 7: Rational equations
Lesson link: books/hs-algebra-2 · lesson 7
Big idea: Multiply by the LCD; check for extraneous solutions.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Two pipes fill a tank together: work problems use rational equations.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Solve 2 over x equals 1 over 4. Graph both sides.
- Cross multiply: x equals 8. The curves meet at x equals 8.
- Check: 2 over 8 is 1 over 4. It works.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
3/x = 6/10. x = ?
Answer (for the teacher): 5
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
An answer that makes a denominator 0 is…
- A. Extraneous
- B. Correct
Answer (for the teacher): Extraneous
Leave on the board
- Rational equations
- Big idea: Multiply by the LCD; check for extraneous solutions.
- Memory trick: “Clear, solve, check.”
- Goal: 100%
Watch for this mistake
- Keeping an answer that divides by zero.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 8: Radical equations and rational exponents
Lesson link: books/hs-algebra-2 · lesson 8
Big idea: Isolate the root, then raise both sides to its power.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A pendulum's swing time grows with the square root of its length. Radical equations undo the root.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Solve the square root of x plus 3 equals 5.
- Square both sides: x plus 3 equals 25, so x equals 22.
- Always check: the square root of 25 is 5. It works.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
√(x − 1) = 4. x = ?
Answer (for the teacher): 17
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
√x = −3 has…
- A. No real solution
- B. x = 9
Answer (for the teacher): No real solution
Leave on the board
- Radical equations and rational exponents
- Big idea: Isolate the root, then raise both sides to its power.
- Memory trick: “Isolate, raise, check.”
- Goal: 100%
Watch for this mistake
- Skipping the check and keeping an extraneous root.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 9: Systems of three equations
Lesson link: books/hs-algebra-2 · lesson 9
Big idea: Eliminate one variable to get a two-variable system.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Three ticket types and three totals: three unknowns need three equations.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- In 3D, each equation with x, y and z is a flat plane. x plus y plus z equals 6.
- Add x minus y equals negative 1. Two planes meet in a line.
- Add z equals 3. The third plane cuts the line at one point.
- The point 1, 2, 3 lies on all three planes. It solves the system.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
x + y + z = 6, x − y = −1, z = 3. x = ?
Answer (for the teacher): 1
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Same system: x = ?
Answer (for the teacher): 3
Leave on the board
- Systems of three equations
- Big idea: Eliminate one variable to get a two-variable system.
- Memory trick: “Knock out one letter, then solve as usual.”
- Goal: 100%
Watch for this mistake
- Eliminating a different variable in each pair.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 10: Function transformations
Lesson link: books/hs-algebra-2 · lesson 10
Big idea: a·f(x − h) + k: each letter does one job.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Shift a sound wave or stretch a growth curve: each is one move on the parent graph.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- The point 1, 3 is on the graph of f. Where does it go on g of x equals f of x minus 2, plus 5?
- Inside, minus 2: move right 2. Outside, plus 5: move up 5. So 1, 3 goes to 3, 8.
- a times f of x stretches up and down. Bigger a, taller graph.
- f of negative x flips the graph over the y-axis.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
g(x) = f(x − 2) + 5. Point (1, 3) on f moves to (3, ?)
Answer (for the teacher): 8
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
−f(x) reflects over the…
- A. x-axis
- B. y-axis
Answer (for the teacher): x-axis
Leave on the board
- Function transformations
- Big idea: a·f(x − h) + k: each letter does one job.
- Memory trick: “Outside is honest; inside is opposite.”
- Goal: 100%
Watch for this mistake
- Shifting left for f(x − h).
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 11: Inverse functions
Lesson link: books/hs-algebra-2 · lesson 11
Big idea: Swap x and y, then solve for y.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Convert Celsius to Fahrenheit and back: inverse functions undo each other.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- f of x equals 2x plus 3. It sends 1 to 5.
- To find the inverse, swap x and y, then solve: y equals x minus 3, over 2.
- The inverse sends 5 back to 1. The two graphs are mirror images over the line y equals x.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
f(x) = 3x − 6. f⁻¹(0) = ?
Answer (for the teacher): 2
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
The inverse of y = 10ˣ:
- A. y = log x
- B. y = x¹⁰
Answer (for the teacher): y = log x
Leave on the board
- Inverse functions
- Big idea: Swap x and y, then solve for y.
- Memory trick: “Swap and solve.”
- Goal: 100%
Watch for this mistake
- Thinking f⁻¹(x) means 1/f(x).
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 12: Logarithms
Lesson link: books/hs-algebra-2 · lesson 12
Big idea: A log is an exponent.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“log₂8 asks: 2 to what power is 8?”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- y equals 2 to the x. The point 3, 8 is on it: 2 cubed is 8.
- Its inverse, the mirror image over y equals x, is log base 2. The point flips to 8, 3.
- So log base 2 of 8 asks: 2 to what power is 8? The answer, 3, is an exponent.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
log₂ 32 = ?
Answer (for the teacher): 5
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
ln e = ?
Answer (for the teacher): 1
Leave on the board
- Logarithms
- Big idea: A log is an exponent.
- Memory trick: “Log asks for the exponent.”
- Goal: 100%
Watch for this mistake
- Thinking log(a + b) = log a + log b.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 13: Solve exponential equations with logs
Lesson link: books/hs-algebra-2 · lesson 13
Big idea: Take the log of both sides to free the exponent.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“When will $1,000 at 6% grow to $2,000? Logs bring the exponent down.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Solve 2 to the x equals 20. Graph y equals 2 to the x and y equals 20.
- They meet between 4 and 5, since 2 to the 4 is 16 and 2 to the 5 is 32.
- Take the log of both sides. The power rule brings x down: x times log 2 equals log 20.
- x equals log 20 over log 2: about 4.32.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
5ˣ = 125. x = ?
Answer (for the teacher): 3
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
log(x³) = ?
- A. 3 log x
- B. log 3x
Answer (for the teacher): 3 log x
Leave on the board
- Solve exponential equations with logs
- Big idea: Take the log of both sides to free the exponent.
- Memory trick: “Exponent stuck? Log it down.”
- Goal: 100%
Watch for this mistake
- Dividing 20 by 2 to get x = 10.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 14: Exponential models and compound interest
Lesson link: books/hs-algebra-2 · lesson 14
Big idea: Growth factor per period.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“$1,000 at 5% compounded monthly: A = P(1 + r/n)^(nt).”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- 1,000 dollars at 5 percent, compounded once a year, for 10 years.
- Compounded monthly, n is 12: a little more, about 1,647 dollars.
- Compounded continuously: A equals P e to the r t. About 1,648.72 dollars, the most of the three.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
100 g, half-life 5 years. Grams after 10 years?
Answer (for the teacher): 25
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
n = 12 means compounded…
- A. Monthly
- B. Yearly
Answer (for the teacher): Monthly
Leave on the board
- Exponential models and compound interest
- Big idea: Growth factor per period.
- Memory trick: “Rate over n, time times n.”
- Goal: 100%
Watch for this mistake
- Using 5 instead of 0.05.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 15: Sequences and series
Lesson link: books/hs-algebra-2 · lesson 15
Big idea: Add d or multiply by r.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Saving $10 more each week is arithmetic; doubling is geometric.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Saving 3 dollars, then 4 more each week: 3, 7, 11, 15. Arithmetic: add d equals 4.
- Week 10: 3 plus 9 times 4 is 39.
- Doubling instead: 3, 6, 12, 24, 48. Geometric: multiply by r equals 2.
- A series adds the terms: 3 plus 6 plus 12 plus 24 plus 48 equals 93.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
a₁ = 3, d = 4. a₁₀ = ?
Answer (for the teacher): 39
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Recursive formula uses…
- A. The previous term
- B. Only n
Answer (for the teacher): The previous term
Leave on the board
- Sequences and series
- Big idea: Add d or multiply by r.
- Memory trick: “Add = arithmetic, times = geometric.”
- Goal: 100%
Watch for this mistake
- Using n instead of n − 1.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 16: Geometric series and finance
Lesson link: books/hs-algebra-2 · lesson 16
Big idea: Sum = a₁(1 − rⁿ)/(1 − r).
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Monthly savings deposits and loan payments add up as a geometric series.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Add 3 plus 6 plus 12 plus 24 plus 48. First term 3, ratio 2, 5 terms.
- The reference sheet formula: S n equals a1 minus a1 r to the n, over 1 minus r.
- Plug in: 3 minus 3 times 2 to the 5th, over 1 minus 2. 2 to the 5th is 32.
- 3 minus 96 is negative 93. Over negative 1: 93.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Sum: 2 + 6 + 18 + 54 = ?
Answer (for the teacher): 80
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Saving $100 more each month makes a(n)…
- A. Arithmetic series
- B. Geometric series
Answer (for the teacher): Arithmetic series
Leave on the board
- Geometric series and finance
- Big idea: Sum = a₁(1 − rⁿ)/(1 − r).
- Memory trick: “First term times (1 − rⁿ) over (1 − r).”
- Goal: 100%
Watch for this mistake
- Using rⁿ⁻¹ in the sum formula.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 17: Radians and the unit circle
Lesson link: books/hs-algebra-2 · lesson 17
Big idea: A unit-circle point is (cos θ, sin θ).
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“As a wheel rolls, the length of rim that touches the ground measures its turn: that is the idea of a radian.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A circle with radius 1, centered at the origin: the unit circle.
- Lay one radius along the edge: that arc makes 1 radian, about 57.3 degrees.
- Turn 60 degrees, which is pi over 3 radians. The point on the circle is cosine, sine: one half and root 3 over 2.
- Every point on the unit circle is cosine theta, sine theta.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
90° in radians = π/?
Answer (for the teacher): 2
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
In Quadrant II, sine is…
- A. Positive
- B. Negative
Answer (for the teacher): Positive
Leave on the board
- Radians and the unit circle
- Big idea: A unit-circle point is (cos θ, sin θ).
- Memory trick: “All Students Take Calculus.”
- Goal: 100%
Watch for this mistake
- Mixing up which coordinate is sine.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 18: Trig graphs and modeling
Lesson link: books/hs-algebra-2 · lesson 18
Big idea: Amplitude, period, midline.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Ferris wheels and tides repeat: sine waves model them.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 3 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Turn around the unit circle. Track the height, the sine.
- Plot height against the angle and you get the sine wave. One full turn, 2 pi, is one period.
- It repeats forever. Tides and Ferris wheels repeat like this too.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
y = 3 sin(2x) + 1. Amplitude?
Answer (for the teacher): 3
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
sin(π/2) = ?
Answer (for the teacher): 1
Leave on the board
- Trig graphs and modeling
- Big idea: Amplitude, period, midline.
- Memory trick: “Period = 2π over B.”
- Goal: 100%
Watch for this mistake
- Calculator in degree mode for radian questions.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 19: The Pythagorean identity
Lesson link: books/hs-algebra-2 · lesson 19
Big idea: sin²θ + cos²θ = 1, always.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“On the unit circle, x² + y² = 1 turns into a famous identity.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- On the unit circle every point is x, y with x squared plus y squared equal to 1.
- The legs of the right triangle are cosine theta and sine theta. The hypotenuse is the radius, 1.
- So by Pythagoras: sine squared theta plus cosine squared theta equals 1, for every angle.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
sin θ = 0.6 and θ is in Quadrant I. cos θ = ?
Answer (for the teacher): 0.8
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
tan θ = sin θ ÷ …
- A. cos θ
- B. 1
Answer (for the teacher): cos θ
Leave on the board
- The Pythagorean identity
- Big idea: sin²θ + cos²θ = 1, always.
- Memory trick: “Sine squared plus cosine squared is one.”
- Goal: 100%
Watch for this mistake
- Forgetting the sign from the quadrant.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 20: Probability rules
Lesson link: books/hs-algebra-2 · lesson 20
Big idea: “Or” adds minus overlap; “and” multiplies when independent.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A weather app shows a 30% chance of rain. Probability rules combine chances.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- P of A is 0.5 and P of B is 0.4. Here they overlap: P of A and B is 0.2.
- P of A or B: add them, but the overlap got counted twice. Subtract it once: 0.5 plus 0.4 minus 0.2 is 0.7.
- The complement, not A or B, is everything outside: 1 minus 0.7 is 0.3.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
P(A) = 0.5, P(B) = 0.4, independent. P(A and B)?
Answer (for the teacher): 0.2
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Mutually exclusive events: P(A and B) = ?
Answer (for the teacher): 0
Leave on the board
- Probability rules
- Big idea: “Or” adds minus overlap; “and” multiplies when independent.
- Memory trick: “Or: add, then subtract the overlap.”
- Goal: 100%
Watch for this mistake
- Double-counting overlap in “or”.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 21: Independence and conditional probability
Lesson link: books/hs-algebra-2 · lesson 21
Big idea: Independent if P(A|B) = P(A).
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Does being on a team change your chance of an A? Two-way tables test independence.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- 200 students: on a team or not, and whether they got an A.
- Overall, 60 of 200 got an A: P of A is 0.3.
- Given team, look only at the team row: 24 of 80, also 0.3.
- Same probability either way: being on the team does not change it. A and team are independent.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
P(A and B) = 0.12, P(B) = 0.4. P(A|B) = ?
Answer (for the teacher): 0.3
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
P(A) = 0.5, P(B) = 0.6, P(A and B) = 0.2. Independent?
- A. No
- B. Yes
Answer (for the teacher): No
Leave on the board
- Independence and conditional probability
- Big idea: Independent if P(A|B) = P(A).
- Memory trick: “Given B? Divide by B.”
- Goal: 100%
Watch for this mistake
- Dividing by P(A) instead of P(B).
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 22: The normal distribution
Lesson link: books/hs-algebra-2 · lesson 22
Big idea: Bell curve: mean in the middle, spread is σ.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“Adult heights form a bell shape: most are near the middle, few at the ends.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- Adult heights in inches, with mean 70 and standard deviation 5, form a bell shape.
- About 68 percent are within 1 standard deviation of the mean: 65 to 75 inches.
- About 95 percent are within 2 standard deviations: 60 to 80.
- About 99.7 percent are within 3: 55 to 85. Almost everyone.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
μ = 70, σ = 5. z-score of 80?
Answer (for the teacher): 2
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
μ = 100, σ = 15. About what percent are over 130?
Answer (for the teacher): 2.5
Leave on the board
- The normal distribution
- Big idea: Bell curve: mean in the middle, spread is σ.
- Memory trick: “68, 95, 99.7.”
- Goal: 100%
Watch for this mistake
- Using the normal model for skewed data.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 23: Sampling, studies and simulation
Lesson link: books/hs-algebra-2 · lesson 23
Big idea: Random samples and random assignment make fair conclusions.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“To learn what a whole city thinks, ask a random sample, not just your friends.”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- To learn what a whole city thinks, you cannot ask everyone. Each dot is one person.
- Asking only your friends, who sit together, gives a biased sample. They may think alike.
- A random sample gives every person the same chance. It spreads across the whole city.
- Survey: ask. Observational study: watch. Experiment: do, with randomly assigned treatments. Only experiments can show cause.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
Randomly assigning people to take a vitamin or a placebo is a(n)…
- A. Experiment
- B. Observational study
Answer (for the teacher): Experiment
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
In a simulation, a result happened in 2 of 200 runs. The result is…
- A. Unusual
- B. Very common
Answer (for the teacher): Unusual
Leave on the board
- Sampling, studies and simulation
- Big idea: Random samples and random assignment make fair conclusions.
- Memory trick: “Random sample: generalize. Random assignment: cause.”
- Goal: 100%
Watch for this mistake
- Claiming cause and effect from a survey.
Students do not need accounts; progress stays on each device.
Notes for the teacher
Lesson 24: Margin of error and inference
Lesson link: books/hs-algebra-2 · lesson 24
Big idea: Estimate ± margin gives a likely range.
Read this aloud (it is the lesson's hook). Students think, then tell a partner what they notice.
“A poll says 54% ± 3%. What could the true value be?”
- Open the lesson link on the board.
- Press Next to the 🎬 Watch in 3D step and press ▶ Play. Students can drag to turn the model. This lesson has 2 3D videos in a row: press Next and ▶ Play for each part.
- Press Next to the Movie step and press ▶ Play.
The video says:
- A poll says 54 percent, plus or minus 3 percent.
- The true value is likely between 51 and 57 percent.
- 62 plus or minus 4: from 58 to 66. The highest likely value is 66 percent.
Students open the same lesson on their own device (or work with the board). Press Next to Try it.
Try it together first:
62% ± 4%. Highest likely value (%)?
Answer (for the teacher): 66
🧱 Build it: the lesson's short 3D build game. Let students play it after Try it. Its score never changes grades.
If time is left, students play the lesson's game steps (they show up between the videos and Check).
Students press Next to Check and answer the 4 questions on their own device. Goal: 100%. 95% or more is Mastered. “Not yet” means try again; students may retry.
Read this question aloud. Students write the answer on a slip of paper with no name or with a class number, and hand it in.
Sample proportion: 30 of 120 = ? (decimal)
Answer (for the teacher): 0.25
Leave on the board
- Margin of error and inference
- Big idea: Estimate ± margin gives a likely range.
- Memory trick: “Plus or minus makes a range.”
- Goal: 100%
Watch for this mistake
- Treating the estimate as exact.
Students do not need accounts; progress stays on each device.